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FURNACE CREEK BETA 2.0
(cp_furnace_b2)
Gametype: 3 point attack/defend capture point
Players: 24-32
Scoring mode: 1 point per capture point captured
Authors: Tim "Youme" Johnson, Wade "Nineaxis" Fabry
Contributors: Snipergen, Void
E-mail:
-Youme:
die_stumpfe_klingen@hotmail.co.uk
-Nineaxis:
wfabry@fabrydesign.com
Contributors:
-Snipergen (models)
-Void (texture)
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Map description
A Gravelpit style map with three points, BLU must capture A and B to progress to C.
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Recommended config file
mp_maxrounds 3
mp_winlimit 0
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A note to server owners:
This map has menu thumbnails, there is a .res file in the root of the archive, if you're putting this map on a server, simply place the .res in the server's /tf/maps folder along with the .bsp file.
The .res file is not needed in any way if you are not putting this map on a server.
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Revision History (DD/MM/YY)
Beta 2 released 10/05/09:-
* Fixed scoring method, thus fixing tournament mode.
* Fixed .res file containing incorrect information.
Beta 1 released 10/05/09:-
* Detailed the entire map.
* Changed indoor stairs to cap C for improved ease of use.
* Slightly adjusted cap times and respawn wave times.
* Incorporated custom models from Snipergen and a texture from Void.
* Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.
* Implemented lightmap grid optimisation.
* Minor miscellaneous other changes.
Alpha 3 released 26/02/09:-
* Adjusted spawn timers slightly to aid balance.
* Upped capture times to aid defendability.
* Moved red spawn slightly further backwards.
* Added glass into windows at one entrance to C from A.
* Added cover to one entrance to C from B.
Alpha 2 released 10/02/09:-
* Renamed capture C to C
* Increased lighting in all indoor areas.
* Added more health over entire map.
* Increased cap times to closer to Gravelpit's (A/B longer, C faster).
* Unified red's spawn into one building and move it slightly further from C.
* Enlarged entire C area, making the building more open.
* Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
* Opened up B's roof to be rocket jumped onto.
* Adjusted spawntimes so red take slightly longer and blu slightly less.
* Added A B and C indicators on HUD.
* Slightly shrunk the A arena.
* Reworked paths between points slightly.
* Moved blue's spawn so that (with only one door) they can see both exits.
Alpha 1 released 04/01/09:-
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Known Issues:-
* Small vis bug near blu spawn.
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Installation
Copy "maps" and "materials" folder into your "tf" folder. Press "okay" for any warning messages.
Server Owners: .RES file in the "maps" folder will force download the Quick List menu thumb (in the materials folder). Whether or not you want to place this and the materials on your server is up to you.
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