Welcome! Please login or Register

Reply
#1  
Old 29·06·2009, 08:48
cp_furnace_b2
By Youme, Nineaxis
Game:
Team Fortress 2
Map Type:
Control Points
Released:
10·05·2009
Ideal Team Size:
6
Teams:
2
Downloads:
21
This map is considered a BETA. Keep an eye out for the final version!
Click image for larger version

Name:	1.jpg
Views:	7
Size:	149.8 KB
ID:	10893  Click image for larger version

Name:	2.jpg
Views:	7
Size:	165.5 KB
ID:	10894  Click image for larger version

Name:	3.jpg
Views:	7
Size:	188.5 KB
ID:	10895  
------------------------
FURNACE CREEK BETA 2.0
(cp_furnace_b2)
Gametype: 3 point attack/defend capture point
Players: 24-32
Scoring mode: 1 point per capture point captured
Authors: Tim "Youme" Johnson, Wade "Nineaxis" Fabry
Contributors: Snipergen, Void
E-mail:
-Youme: die_stumpfe_klingen@hotmail.co.uk
-Nineaxis: wfabry@fabrydesign.com
Contributors:
-Snipergen (models)
-Void (texture)
___________________________________
Map description
A Gravelpit style map with three points, BLU must capture A and B to progress to C.
___________________________________
Recommended config file
mp_maxrounds 3
mp_winlimit 0
___________________________________
A note to server owners:
This map has menu thumbnails, there is a .res file in the root of the archive, if you're putting this map on a server, simply place the .res in the server's /tf/maps folder along with the .bsp file.
The .res file is not needed in any way if you are not putting this map on a server.
___________________________________
Revision History (DD/MM/YY)
Beta 2 released 10/05/09:-
* Fixed scoring method, thus fixing tournament mode.
* Fixed .res file containing incorrect information.

Beta 1 released 10/05/09:-
* Detailed the entire map.
* Changed indoor stairs to cap C for improved ease of use.
* Slightly adjusted cap times and respawn wave times.
* Incorporated custom models from Snipergen and a texture from Void.
* Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.
* Implemented lightmap grid optimisation.
* Minor miscellaneous other changes.

Alpha 3 released 26/02/09:-
* Adjusted spawn timers slightly to aid balance.
* Upped capture times to aid defendability.
* Moved red spawn slightly further backwards.
* Added glass into windows at one entrance to C from A.
* Added cover to one entrance to C from B.

Alpha 2 released 10/02/09:-
* Renamed capture C to C
* Increased lighting in all indoor areas.
* Added more health over entire map.
* Increased cap times to closer to Gravelpit's (A/B longer, C faster).
* Unified red's spawn into one building and move it slightly further from C.
* Enlarged entire C area, making the building more open.
* Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
* Opened up B's roof to be rocket jumped onto.
* Adjusted spawntimes so red take slightly longer and blu slightly less.
* Added A B and C indicators on HUD.
* Slightly shrunk the A arena.
* Reworked paths between points slightly.
* Moved blue's spawn so that (with only one door) they can see both exits.
Alpha 1 released 04/01/09:-
___________________________________
Known Issues:-
* Small vis bug near blu spawn.

___________________________
Installation
Copy "maps" and "materials" folder into your "tf" folder. Press "okay" for any warning messages.
Server Owners: .RES file in the "maps" folder will force download the Quick List menu thumb (in the materials folder). Whether or not you want to place this and the materials on your server is up to you.
___________________________________
Reply With Quote
Reply
Thread Tools
Rate This Thread
Rate This Thread: