
29·12·2007, 00:44
- Game
- Team Fortress 2
- Map Type
- Control Points
- Released
- 28·12·2007
- Ideal Team Size
- 16
- Teams
- 2
- Downloads
- 176
- Prior Version
- cp_grand_canyon_b4
cp_grand_canyon_b5
by Yo_Neo
HOTFIX: fixed blocked doorway in red building
.::Updates BETA 5::.
- Added detail
- Rebuild some areas
- Removed creator text
.::Updates BETA 4::.
- Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture)
- Adjusted Spawn times, players spawn alot faster now
- Fixed strange behaviour of doors
- Map now goes into sudden death mode when time is up
- Added more cover for the central CP
- Easier access to second CP
- HDR lightning
- Added some buildings
.::Updates BETA 3::.
- Changed map name from cp_canyon to cp_grand_canyon to avoid confusion with ctf_canyon
- Added timer to the map
- Map now has 5 control points
- Each team now has 3 dynamic spawn areas
- Prevented engineers from building inside the spawn areas
- Opposings teams can't open eachothers spawnroom gates
- Added some ambient sound
- More shelter from snipers
- Changed warning sounds for control points
.::TO DO::.
- Optimise performance