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#1  
Old 30·01·2008, 04:20
cp_grand_canyon_v1
Game:
Team Fortress 2
Map Type:
Control Points
Released:
29·01·2008
Ideal Team Size:
16
Teams:
2
Downloads:
105
Prior Version:
cp_grand_canyon_b5
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CP_GRAND_CANYON Version 1.0
Custom map for Team Fortress 2
Made by Tycho terryn aka Yo_Neo
Website: http://Tycho.terryn.be

.:: Description ::.

This is a map that combines both indoor and outdoor areas. The central control point is located on a bridge which spans over a deep canyon. Underneath the brigde is a maintance tunnel which can be used as an alternative route.


.:: Features ::.

- 5 Control Points
- 3 forward spawn points fror each team
- 10 minute timer
- HDR lighting


.:: Updates FINAL version 1.0 ::.

- Fixed doors of last forward spawn (maintance tunnel)
- Enlarged and vizualised capture areas
- Some minor tweaks

.:: Updates BETA 5 ::.

- Added detail
- Rebuild some areas
- Removed creator text

.:: Updates BETA 4 ::.

- Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture)
- Adjusted Spawn times, players spawn alot faster now
- Fixed strange behaviour of doors
- Map now goes into sudden death mode when time is up
- Added more cover for the central CP
- Easier access to second CP
- HDR lightning
- Added some buildings

.:: Updates BETA 3 ::.

- Changed map name from cp_canyon to cp_grand_canyon to avoid confusion with ctf_canyon
- Added timer to the map
- Map now has 5 control points
- Each team now has 3 dynamic spawn areas
- Prevented engineers from building inside the spawn areas
- Opposings teams can't open eachothers spawnroom gates
- Added some ambient sound
- More shelter from snipers
- Changed warning sounds for control points


.:: Notes ::.

A smaller version of this map (with only 3 capture points) is also available under the name CP_MINI_CANYON.
This version might be better suited for smaller servers (8vs8 or 12 vs 12).
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#2  
Old 30·01·2008, 13:03
Location: Sydney
Posts: 28
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kur-'s Avatar
kur- kur- is offline
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i really do like this map great work
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#3  
Old 30·01·2008, 15:27
Location: Canberra
Age: 25
Posts: 11,336
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mercury's Avatar
mercury mercury is offline
/(bb|[^b]{2})/
Its a great map, just a shame about how big it is
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#4  
Old 31·01·2008, 03:12
Location: Belgium
Posts: 9
Yo_Neo Yo_Neo is offline
Member
I'm working on a new offence / defence map which will be a lot smaller, so I'm sure that will be more to your liking
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#5  
Old 31·01·2008, 09:22
Location: Canberra
Age: 25
Posts: 11,336
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mercury's Avatar
mercury mercury is offline
/(bb|[^b]{2})/
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