CP_Labor
TF2 Granary/Warpath Style Map
Author: John "Drunken Gun, 007" Fuller
Contact: imaginationdirect{@}gmail.com
Steamid: idrawzalot
Cap all 5 points in sequence. Locked points may not be capped.
**UPDATE 11/20/2007**
cp_labor_b3 released
Many new changes have been made to try to streamline gameplay during caps 4 and 5. Here are the highlights:
-Team-only elevator added to each base to aid defense getting to top floor
-Side catwalk added to courtyard as 3rd exit from base to aid defense
-Larger windows in houses to help ease getting out
-Central cap time reduced
-Round max time reduced to 6 mins from 7 mins
-Lots of texture fixes
-General lighting improvement
Happy Thanksgiving!
DG
**UPDATE 11/8/2007**
cp_labor_b2 released
The bugs that are noted below have been fixed and beta 2 has been released. There are still some lighting issues that need to be addressed but I saw it more important to release a version that amended the awful exploit of being able to shoot through some walls. Enjoy!
DG
UPDATE 11/6/2007:
The following bugs are noted and are being fixed for beta 2 to be released ASAP:
-firing through towers and train caboose shouldn't be allowed
-removing train caboose and tank car from in front of houses
-towers are now solid
-red spawn 1 all spawn in same location (without telefrag luckily)
-barrels should not break
-purple bookcases removed
-red boiler should not let players inside of it (lol)
-various texture fixes
-decrease max round time from 8 minutes to 6 minutes
-decrease time added per cap from 5 minutes to 3.5 minutes
Will release beta2 with these changes, please note any more bugs
DG
CP_Labor_Beta
11/4/2007
Work in progress to make visibility and lighting finalized, once TF2 SDK is released.
Special Thanks to Jason "Murder"
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