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Old 25·01·2008, 21:01
Game
Team Fortress 2
Map Type
Control Points
Released
25·01·2008
Ideal Team Size
12
Teams
2
Downloads
53
cp_mini_canyon
by Yo_Neo
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CP_MINI_CANYON v1.0
made by Tycho terryn (aka Yo_Neo) http://tycho.terryn.be
Custom map for Team Fortress 2

Description:

This is a hybrid CP and CTF map based on a previous map (cp_grand_canyon). It is ment for smaller servers (24 players).

One team has to capture all 3 control points before being able to capture the intel of the opposing team.
Once all the control points are captured, the gate guarding the intel will open and you have 5 minutes to capture it. All the control points will stay locked untill the next round starts.

Each team has 1 forward spawnroom when they capture the bridge.


Notes:
You will drop the intel if you jump into the canyon.
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#2
Old 25·01·2008, 22:56
Canberra
25 Years Old
11,543 Posts
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mercury mercury is offline
This has more potential (then grand_canyon) to be a league map of ours, except that an ideal team size of 12 is still too big.

We'll have a look at it still, but it would be cooler if it was designed to be played 8v8 all the way through to 12v12.
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#3
Old 26·01·2008, 01:15
Belgium
9 Posts
Yo_Neo Yo_Neo is offline
Member
I think 8 vs 8 shouldn't be to much of a problem. The forward spawn points focus most of the action in one area.

Let me know how it plays 8 vs. 8!
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#4
Old 26·01·2008, 03:10
Canberra
25 Years Old
11,543 Posts
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mercury mercury is offline
The trouble is the distance, people hate walking too far. Maps that are physically too big dont generally work too well with 8v8 (which is why grand_canyon didnt get into ozfc, it was perfect if it was smaller )
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