?

Reply
Old 7·02·2008, 17:03
Game
Team Fortress 2
Map Type
Control Points
Released
1·02·2008
Ideal Team Size
12
Teams
2
Downloads
20
cp_nuke_v2_beta3_fix
by Haas
Click image for larger version

Name:	cp_nuke_v2_beta30010_Xby.jpg
Views:	74
Size:	204.7 KB
ID:	9655  Click image for larger version

Name:	cp_nuke_v2_beta30012_VPa.jpg
Views:	26
Size:	196.9 KB
ID:	9656  Click image for larger version

Name:	cp_nuke_v2_beta30007_SOa.jpg
Views:	36
Size:	191.9 KB
ID:	9657  Click image for larger version

Name:	cp_nuke_v2_beta30008_n7s.jpg
Views:	22
Size:	115.2 KB
ID:	9658  Click image for larger version

Name:	cp_nuke_v2_beta30004_Sh9.jpg
Views:	33
Size:	160.2 KB
ID:	9659  Click image for larger version

Name:	cp_nuke_v2_beta30002_brH.jpg
Views:	30
Size:	131.1 KB
ID:	9660  
This map is considered a BETA. Keep an eye out for the final version!
Quote:
My nuke map is going into a v2 with changes in layout and in performance.
It is not a map remake of a valve map
It is still in beta so i can use some feedback of playtests and minor details that i missed.
Fixed the cubemaps problem. Added a extra route to middle cap point. Added custom objective icons. added some detail and added map layout in 2 spawn area's. (arrows did not make it in the compile..bug)
Reply With Quote
Reply
Thread Tools
Rate This Thread
Rate This Thread: