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Old 11·02·2008, 07:26
ctf_raveravine_beta05
By ASnogarD
Game:
Team Fortress 2
Map Type:
Capture the Documents
Released:
10·02·2008
Ideal Team Size:
12
Teams:
2
Downloads:
25
Prior Version:
ctf_raveravine_beta03
This map is considered a BETA. Keep an eye out for the final version!
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Quote:
NOTE: The screenshots are darker than they appear in the game, for some reason ALL my screenshots come out darker than they are in-game.

This is BETA05 of my CTF_RaveRavine map, the last ver. publicly available was BETA03, 04 was never posted for the public due to the experimental nature of that map.

Changes from BETA03:

- Added a entire new route in the Ravine section, you can go on the ground or on the elevated mineshaft, and now you can also go underground.
- Re-designed the Intel and Basement rooms.
- Redone the entire Ravine section, keeping the layout but neatening the underlying structure.
- Adjusted the lighting in the Forts, less yellow and more pleasing to the eye.
- Added some space outside the spawnrooms for building teleports.
- Fixed the basement tunnel access so players wont get stuck.
- Added cover for the ground route, Snipers will not find it so easy but there is still scope for Sniper work.
- Widened the Intel access doorways
- Widened the ramps leading into the Forts.


The map is a standard Capture The Flag (CTF) map, with a simple layout that offers something for all the classes, though it tends to favour the demoman (for a nice change).
The map is easy to learn, but offers some potential for minor trick jumping, the map has a pleasant combination of long areas to snipe in and tight areas to ambush and get personal.
The map features a 45 min timer to ensure no eternal stalemates occur.
The map is relatively small (10.5 megs unzipped / 5.5 megs zipped) so it wont take long to download.


Please have fun trying the map out and feel free to comment. Good or bad as long as its constructive.
Thank you for your interest .
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