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Old 26·07·2008, 12:04
dom_canalzone_b2
Game:
Team Fortress 2
Map Type:
Control Points
Released:
26·07·2008
Ideal Team Size:
16
Teams:
2
Downloads:
89
Prior Version:
dom_canalzone_b1
This map is considered a BETA. Keep an eye out for the final version!
Click image for larger version

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Canalzone - dom_canalzone_b2
Remake of the QWTF Original

================================================== ====

MAP INFORMATION-

Title: dom_canalzone_b2
Version: Beta 2.0
Filename: dom_canalzone_b2.bsp
Created By: David Lohmeyer - VilePickle
Original QWTF by: David Sawyer (now of Valve)
Author Email: vilepickle@gmail.com
Type: Domination
Game Mode by: TheBladeRoden
Web: http://www.vilepickle.com
Compile Date: 7/25/2008
Development Cycle: Beta 1 -> Beta 2
Beta 2 md5: 108fcb6b00ec4525f3d6aeff1afbead8

Description:
Canalzone was a QuakeWorld Team Fortress map with 8 control points. Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.

Dom_canalzone is a remake of this first Canalzone map (NOT the Team Fortress Classic version cz2 with 5 points). It uses the Domination game mode created by TheBladeRoden. In this game mode, players capture control points like other TF2 maps, but as they do so they score more points over time (as shown as a percentage score on the HUD). Whoever reaches 100% domination first wins the round. Teams can also win by capturing all 8 control points. Spawn points are dynamic, in that as you capture CP's, you gain more spawn locations and the other team loses those spawn points if they had them.

This version of domination does not include the jail system due to a bug in the original game type. Players always have spawn points in their team's base.

================================================== ====

-Added sign to the small warehouse at fountain
-Added new labels to the outside of the RED/BLUE warehouse
-Removed the CP notifiers when people used the regular HUD and not the minimalist HUD
-Extended some buildings in the skybox to make them look more interesting
-Changed some spytech round lights tospotlight models
-Added power lines around the map
-Added a very, very slight spawn timer (~2 sec)
-Made it so players are less likely to spawn near an enemy approaching an owned control point
-Fixed a couple of spawn points where players could get snagged in the floor
-Added icons to the HUD for each point to make them more memorable

================================================== ====

DEVELOPMENT:

Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Core 2 Duo 8400 (3.0GHz), 2GB RAM

================================================== ====

THANKS TO:

Domination Author: TheBladeRoden
QWTF map author: David Sawyer (Ramirez)
Inspiration: DJedi Clan
Playtesting: DJedi Clan

================================================== ====

INSTALLATION:

Extract the zip file to
...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

Create a server with dom_canalzone_b2

================================================== ====
©2008 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.
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