
11·09·2009, 13:48
koth_hydro_bowl_b2
By Dormedas
- Game:
- Team Fortress 2
- Map Type:
- Control Points
- Released:
- 10·09·2009
- Ideal Team Size:
- 12
- Teams:
- 2
- Downloads:
- 7
This map is considered a BETA. Keep an eye out for the final version!
The map is a conversion of the satellite part of tc_hydro to king of the hill game mode with balancing work.
Some changes from the original:
-- 4 bowl exit doors
-- Full underground ring
-- RED spawn in caves
-- Auxilary spawn for current non-point holders.
-- BLU spawn pushed back to match RED's
-- Extension of BLU's battlements.
-- Top of the assaulting hill on RED's side blocked off.
Changelog from a3/b1:
- Spawn doors can no longer be shot through >.>
- Red spawn's hallway to the underground ring has been widened and altered.
- Further detail on RED's spawn area.
- Moved the truck in front of one of RED's spawn doors to the RED side's battlement hill.
- Fixed the auxilary (loser team) spawn to be disabled by default. (oversight)
- Added default Hydro inside and outside sounds!
- Fixed small detail consistency errors.
- Fixed RED being able to access BLU spawn by the battlement door if it was held open for them.
- Added a purely cosmetic area below the bowl.
- Fixed some small areas where you could STILL see through the map. (These areas couldn't be exploited)
- Numerous other minor fixes
I suppose you may want screenshots:
http://img24.imageshack.us/img24/775...b2cavern00.jpg
http://img22.imageshack.us/img22/775...b2cavern00.jpg
http://img4.imageshack.us/img4/7751/...b2cavern00.jpg
http://img4.imageshack.us/img4/5583/...2cavern00n.jpg
http://img33.imageshack.us/img33/775...b2cavern00.jpg
Download:
Mediafire (Recommended)
FPSBanana