
10·11·2005, 01:05
well_now
- Game:
- Team Fortress Classic
- Map Type:
- Capture the Flag
- Released:
- 26·11·2002
- Ideal Team Size:
- 8
- Teams:
- 2
- Downloads:
- 263
well_now is the custom, updated version of valve's well released with TFC. Overseas this map has been branded as a shocker and worse than the original

, and to be honest I dont know why.
The map has alot of changes to it, based off the default well. All of which designed to make it play better for offense. The changes and map maker (Defrag)'s comments:
This map is being made for 1 reason and 1 reason only, well doesn't play very nicely anymore 8v8 because it's too open to defend with 4D, and too defensive when played with 5D..... meaning caps are pretty hard to come by against good defences because the front line D cleans up easily. It's time to bring back well as an exciting map. Unfortunately valve has more important things to worry about so they're never gonna do it, so .............. here we go.
This map will probably be slightly too open for 9v9 leagueplay, but you can always give it a try.
The outside / FD / RR / Attic are all completely new, the FR is basically the same design because I didn't want to screw with perfection in that area. I did consult the original to get the scale right (stuff like the attic height and FR scale) but did not rip any of it copy and paste style. If I mess with it too much it's obviously not an improvement.
The changes I made were:
Wider FD, no actual Door. Respawn bags can be used by both teams (so you can now grab a pack from the water resup and head to the enemy fr water on full health again) wider water pipe with an airhole at the top that lets you throw grens at the HW (and similarly) lets the HW throw grens back at you. Should make playing HW a lot more interesting on well instead of racking up 60 frags while having a cup of tea. Everything bar the FR is slightly scaled up (including the RR T passage to fr) so it should make attacking a little more productive without messing the defence up beyond repair.
So essentially, the map should be played the same as well is played now, 5 defense, and 3 offense, and teams will find themselves actually capping up to around 5 caps for the map. Playing 4/4 will result in stupid high scores, and it kinda kills the map to be honest :/.
2 soldiers front door
1 hwguy water
1 engineer fr
1 soldier fr
Overall, the maps probably only downfalls would be that you cant see the flag in HLTV and its dark
